Summary The Drekavac are the most unusual of the Telfalon. Their existence is dependent upon piracy, yet despite this they enjoy a fairly good reputation among the port cities, even to the point of having their presence “overlooked” under even the most flimsy of disguises. There is a story of a known Drekavac pirate ship docking safely after having merely crossed out the name of their ship and written a new name under it. This degree of acceptance among the port cities is due to the reputation of the entire tribe being a pack of “lovable rogues.” This is because all Drekavac pirates follow certain codes of honor. They rarely kill, preferring to humiliate their foes into submission and surrender. They never attack food shipments, considering them to be dishonorable targets. Some have tried to manipulate their code by hiding valuable shipments in supply barges, yet so far the ships have been returned sans riches, with the captain tied to the mast and holding a sign saying, “Nice try.” They do ransom prisoners, yet not under treat of death. Those who are refused ransom work for the ship that captured them for seven years. Strangely enough, quite a few decide to stay beyond their seven years. Several Drekavac skippers and mates are not even Telfalon, but human, elven, or even dragonborn. There is even one elven captain, Captain Verruanne, which is elvish for “blood,” so named for the color of her hair. They are the only Telfalon tribe to adopt those not of their own race. The tribe as a whole lives on a moving flotilla, compared to a moving island because of its size. Ships are specifically designed to fit together with others of the Drekavac fleet, allowing ships to join or depart the flotilla at ease. In cases of danger, the flotilla can separate into swift, individual ships which will scatter in all directions. So far no one has been foolhardy enough to attack the heart of the Drekavac, yet there are those who would wish them gone for good. Zulta, ruled by an oligarchy of wealthy merchants, has desired an end to their piracy for a long time, having grown tired of the Nephilim monopoly on Inner Ocean trade.
Life and Culture The Drekavac have a strange love for glory of all sorts. Their leader is always the most lauded and well-known captain among their ranks. To maintain this position, these Rogue Kings remain active, striving to do the most daring deeds in the name of the Drekavac and, of course, themselves. Unsurprisingly, most of these Kings don’t last long, but this is of little import to them, so long as they are remembered in word and verse forever after. Any ship fortunate enough to stumble upon their mobile island is granted immunity from piracy for one year and treated to celebration and story, swapping tales, mainly those on the glory of the Drekavac. They survive mainly by trading valuables they have acquired at ports like Tarsis and Mercia for food and necessities. When asked why they don’t simply trade or earn an honest living, any Drekavac will laugh at you and quote, “Such a life without fame and fun is the mere shadow of truly living.” At least, that is the popular lore. When this author asked, the sailor shrugged and said, “For shits and giggles.”